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You need to also specify the port even though port 27015 is the only one I believe at this point you can use. It's -name there is a typo in the first post, not -ip-name QUOTE (tixx815 Jul 28 2010, 12:47 AM) I have forwarded the ports 2706 and am getting a For example, the domain resolves to the IP 197.189.196.146. The Internet, however, is based on numeric IP addresses, where every computer (host) is assigned a unique IP address.
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Domain names are alphabetic and therefore easier for humans to remember. Just wondering if anyone else is seeing this. Name servers are computers that translate domain names into IP addresses (or vice versa). There are some more problems of course, but I can chalk them all up to being an alpha server for an alpha game. I put the max number of players in my server name to try and prevent people from joining at all, but it still happens. It seems like some kind of bug that won't stop trying to connect. It's so frequent and consistent that I know people aren't just spamming to join my server.
#NS2 SERVERS FULL#
My server.exe console will look like this after a while:Ĭlient disconnected (IP.1.1.1) Server fullĬlient disconnected (IP.1.1.2) Server fullĬlient disconnected (IP.1.1.3) Server fullĬlient disconnected (IP.1.1.4) Server fullĬlient disconnected (IP.1.1.5) Server full Many people seem to get stuck in a connect/disconnect loop when my server is full. Ok, ppl are connection with no ip adress specified :) so the topic seems solvedīut its strange that my global ip is ignored and results in "error starting server" However, starting it with local ip works, and specifying no ip results in finding the game on my games-list in game, but i'm not shure wether it can be joined from the outside Many registrars require the registrant to provide the addresses of at least two separate name servers. Using default.Īnd if i specify my global address in the server.xml file withĮ:\Programme\Steam\steamapps\common\natural selection 2>server -ip 78.53.9.33 -iĮ:\Programme\Steam\steamapps\common\natural selection 2> The bottleneck among 2 set of routers need to be analysed.
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The topology is a client server point to point protocol with 4 source destination pairs and 3 routers. No address has been specified for the server. I have a proj to analyse 5 scenarios (tahoe, reno etc) using ns2. P-name "A 16Mbit |dedicated test server" -map ns2_tram -limit 16 -lan false I have forwarded the ports 2706 and am getting a Į:\Programme\Steam\steamapps\common\natural selection 2>server -ip xxx.53.9.33 -i I do notice after it says "Local Server is active" the window is like locked as in I can not type text in the console not sure if this is normal or not. Is this very temperamental? Is it not listing me because I am logged into a Steam account that does not have NS2 on the server? Or what am I missing?
#NS2 SERVERS PC#
However I have not seen the server show up in the NS2 server list? I have tried also connecting via command-line with my client PC without success and the server does not have any firewall issues as I ran another SRCDS instance on 27015 without issues. QUOTE (Rothgar Jul 27 2010, 11:48 AM) Er ok well I am stumped. You will then need to make sure 27015 is successfulyl forwarded.
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It sounds like you havigna network issue.Īre you behind a nat? if so you will need to connect from your private ip address I think. My two dedicated servers listen on tcp/udp 53 port. However when I do a test via zone-master I get this error message: The following nameservers failed to resolve to an IP address:. the zone transfer is done well to the slave, if I turn off the master, the slave takes over the configuration. My dns zone is well managed by the master. Actually I make a bind configuration master/slave on linux distro.
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